Crystal PvP enchant guide — armor, swords, axes, bows, and tridents.
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DonutSMP runs Crystal PvP as the main combat meta. End crystals + totems + axes + tridents = the standard kit. Here's the exact enchantment loadout the top players run.
Helmet:
Chestplate:
Leggings:
Boots:
Counterintuitive. Blast Protection IV reduces explosion damage more — BUT Protection IV reduces ALL damage types including explosion. Stacking 4 pieces of Prot IV = better total damage reduction than mixed Prot/Blast. The math is in Prot IV's favor for general PvP.
Fire Aspect debate: burns enemy → DoT damage + interrupts totem activations. Top PvP players run it for the totem-interrupt mechanic. Downside: enemies near water just douse it.
Why axe > sword: axes do more raw damage per hit (9 dmg vs 7) AND can disable shields. Almost every Crystal PvP main runs an axe.
See trident guide for the full breakdown. Crystal PvP standard: Loyalty III + Impaling V + Unbreaking III + Mending.
Pickaxe:
Shovel:
Axe (separate from PvP axe):
| Item | Coins | Cumulative |
|---|---|---|
| Netherite armor (4 pieces) | ~2M each | 8M |
| Sharpness V Axe | 1.5M | 9.5M |
| Loyalty Trident | 200k | 9.7M |
| Power V Bow | 500k | 10.2M |
| Books + enchant table work | 1.5M | ~12M total |
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Shop all products →Published at Jun 12, 2026
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