Optimal DonutSMP mob drops farm designs — layouts and yields.
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Charcoal Farm — 500M+/day
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A "drops farm" converts mob spawns into resources for sale. Here are the optimal designs for the common spawner types on DonutSMP.
| Spawner type | Main drops | Coins/hr |
|---|---|---|
| Skeleton | Bones, arrows | 2-3M |
| Zombie | Rotten flesh, occasional iron/carrots | 1.5-2M |
| Spider | String, spider eyes | 1-2M |
| Creeper | Gunpowder | 3-5M |
| Cave Spider | String, XP | 2-4M |
| Pigman | Gold ingots/nuggets | 5-8M |
The standard design works for any spawner:
DonutSMP has spawn-rate caps per chunk. To maximize output:
5 stacked farms = ~5x the output of one farm.
Other players will:
Protections:
Some players use auto-clickers (allowed? check server rules) to automatically kill mobs without manual input. Lets the farm run while you're truly AFK.
Common setup:
Check server rules before doing this. Some servers ban auto-clickers.
Items per hour (skeleton spawner example):
Sell schedule:
Can I move a spawner once placed? Only with silk touch pickaxe (extremely rare on most servers — usually impossible).
Do farms work while I'm offline? No — you (or an alt) must be online and within render distance.
Best alt strategy for 24/7 farms? 2-3 alts on rotating shifts. Each alt loads the farm chunks during their "shift." Alt setup guide →
Can spawners be silk-touched? Server-dependent. On most, no.
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Shop all products →Published at May 21, 2026
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