DonutSMP AFK Farm Tier List — Ranked 2026

Tier list ranking of AFK farms on DonutSMP by total profitability.

Charcoal Farm — 500M+/day

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Charcoal Farm — 500M+/day

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Ranking every viable AFK farm on DonutSMP, factoring yield, build cost, reliability, and how much active maintenance they need.

Tier S — top of meta

Skeleton Spawner Farm Stack (10+)

  • Yield: 2-3M/hr
  • Cost to build: 5M coin per spawner stacked
  • Maintenance: Zero after setup
  • Why S: Linear scaling — 10 spawners = ~1M/hr each. Top-50 players run 50+ spawners.

Guardian Farm (drained monument)

  • Yield: 800k-1.2M/hr + XP
  • Cost: Time-heavy build, ~12-20 hr drain
  • Maintenance: Zero
  • Why S: XP printer alongside coin = double dipping.

Tier A — strong holds

Iron Golem Farm (triple stack)

  • Yield: 1-1.5M/hr
  • Cost: ~2M materials per farm × 3
  • Maintenance: Restock villagers if they die
  • Why A: Reliable, scales linearly, hard to break.

Trident Drowned Farm

  • Yield: 600k-2M/hr (high variance — trident drops are king)
  • Cost: Moderate
  • Maintenance: Looting III sword durability
  • Why A: Trident drops can spike profitability massively.

Enderman Farm (End)

  • Yield: 800k-1.5M/hr + XP
  • Cost: Travel to End + safety gear
  • Maintenance: Player-kill required for drops
  • Why A: Pearls have stable demand.

Tier B — solid, niche

Creeper Cat Farm

  • Yield: 300k-500k/hr (gunpowder crafted to TNT)
  • Cost: Medium build + cat collection
  • Maintenance: Cats sometimes wander
  • Why B: Useful but yield ceiling lower.

Bee Honey Farm

  • Yield: 200k-500k/hr (honey blocks)
  • Cost: Low — 4 nests
  • Maintenance: Smoker campfires
  • Why B: Reliable supplemental income, low setup.

Cave Spider Farm

  • Yield: 200k-400k/hr + XP
  • Cost: Tiny — found spawner
  • Maintenance: Sword durability
  • Why B: Best XP/setup-effort ratio in the game.

Tier C — decent, situational

Bamboo + Sugarcane AFK Farms

  • Yield: 80k-200k/hr
  • Cost: Low
  • Why C: Scales horizontally well (many chunks) but ceiling exists.

Zombie Spawner XP Farm

  • Yield: 200-400k/hr + ~20k XP/hr
  • Cost: Low
  • Why C: Drops are low-value but XP is useful for anvil work.

Wither Skull Farm (manual)

  • Yield: 500k+/hr but requires active play, not AFK
  • Why C: Excluded from S/A because not truly AFK.

Tier D — avoid for serious money

Generic Mob Farm (no cats, no spawner)

  • Yield: 60k-100k/hr
  • Why D: Too many low-value mobs eating the cap.

Cobblestone Generator

  • Yield: 30k-80k/hr
  • Why D: Cobble price floor is too low.

Wandering Trader Farm

  • Yield: Random, hard to AFK
  • Why D: Inconsistent for time invested.

The compound strategy

Top players run:

  • 1× Tier S Spawner Stack (main income)
  • 1× Tier A Guardian Farm (XP backstop)
  • 1× Tier B Cave Spider Farm (anvil XP)
  • Daily votes (free 200k+)

Total: 3-5M/hour passive, ~80-120M/day if AFK all day.

Common mistakes

  • ❌ Building a generic mob farm without cats (mob cap waste)
  • ❌ Not stacking multiple farms (single-farm AFK leaves money on the table)
  • ❌ AFK in render of other players' farms (you compete for mob cap)
  • ❌ Forgetting Looting III sword for kill-required drops

Skip the grind — buy spawners + coins → · Spawner ROI calculator →

Published at Jun 26, 2026

Charcoal Farm — 500M+/day

Charcoal Farm — 500M+/day

$45 · +50M starter coins included

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